Interactive Storytelling for Video Games true
By:Josiah Lebowitz,Chris Klug
Published on 2012-09-10 by Taylor & Francis
What really makes a video game story interactive? What's the best way to create an interactive story? How much control should players be given? Do they really want that control in the first place? Do they even know what they want-or are their stated desires at odds with the unconscious preferences? All of these questions and more are examined in this definitive book on interactive storytelling for video games. You'll get detailed descriptions of all major types of interactive stories, case studies of popular games (including Bioshock, Fallout 3, Final Fantasy XIII, Heavy Rain, and Metal Gear Solid), and how players interact with them, and an in-depth analysis of the results of a national survey on player storytelling preferences in games. You'll get the expert advice you need to generate compelling and original game concepts and narratives.With Interactive Storytelling for Video Games, you'll:
This Book was ranked at 22 by Google Books for keyword Video Art.
Book ID of Interactive Storytelling for Video Games's Books is 7cLcB_LdzegC, Book which was written byJosiah Lebowitz,Chris Klughave ETAG "BGqIYjOE/Ac"
Book which was published by Taylor & Francis since 2012-09-10 have ISBNs, ISBN 13 Code is 9781136127335 and ISBN 10 Code is 113612733X
Reading Mode in Text Status is true and Reading Mode in Image Status is true
Book which have "336 Pages" is Printed at BOOK under CategoryArt
Book was written in en
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